Marienburg, Empire. Year 1693…. To a gathering of seasoned sailors, this was but another dull tavern in some far away port, in some far-flung corner of the Olde World. Having been drinking since well before the Bell of Marienburg sounded noon, the crewmen of the privateer vessel Queen Bess's Bounty was merely passing away the doldrums of existence, waiting for their Captain to set sell on yet another successful venture. The shore leave here in Marienburg was but another passage of time between the challenges of true adventuring. A chance to spend some of their hard-earned gold coins and revel in the simple pleasures only sailors having been at sea for eight months could understand. Outside the Barge Wright Inn, a fog had settled over the merchant city of Marienburg this chilly winter evening, draping everything in its clammy grasp. The damp cobbled streets shine as the light of swaying street lanterns dance across the slick stones. Far out on the Marienburg Sound, a muffled foghorn warns approaching vessels of the dangerous rocks jutting up from the Mananspoort Sea. The cold fog chills the bones and shivers the soul of anyone outside. The sea is rough this evening, rocking the docked vessels in the harbor to and fro. Yet inside the tavern walls the food is hearty and the ale is warm and frothy. A fire blazes in the twin hearths and the taproom is alive with the clink of tankards and the tumbling voices of merchants and sailors alike. Nearby the hearth a heavily robed figure sits, on a worn stool, warming his hands and draining tankard after tankard of ale. A group of sailors is playing at bones near the fire as well, talking in somewhat hushed voices. “So anyways, I aska da Captain where we be headed once the repairs are done, and he motions me to the map table. There he spreads out a bunch of charts and maps showing the eastern coastline of Lustria. The maps look old, and I see a bunch of handwritten remarks in the margins in a language I don’t understand.” A violent bout of coughing from the hooded figure interrupts the conversion. The barkeep, One Eyed Willy, yells out to the figure. “You be alrighty there Greybeard? Can't hold yer ale, is it?” The figure, still hunched over, motioned with his hand that he was not in trouble, all the while draining another tankard. Most of the bar patrons laughed at the chiding. The conversation continued…. “Anyways mates. So, the maps show some sort of ruins inland from the Vampire Coast, with another series of runes I still can’t read. When I ask the captain what it all means, he tells me he doesn’t know either but the seadog he bought the map from tells him that these charts can lead an intrepid adventurer to something called the Font of Youth.” “What is dat den? Ze Font of Youth, I ne’er heard of zat?” “That’s whata I asked da Captain mate. And he tells me that legends say it is a lost treasure trove of Dwarven gold and weapons. Enough gold to make a man rich beyond his wildest dreams, and keep him in wine, women and luxury for the rest of his days! And another rumor says it’s a magical lake that iffin a man swims in it he will be restored in both youth and vitality” “And da Captain thinks we should sail halfway across the Olde World based on some old charts and a drunken seadog babbling? Has the captain gone soft in the head mate?” “You know as well as I do da Captain doesn’t go into a venture without researching it first. Remember the horde of Tanner MacBride? Nobody believed the pirate had a fortune in Elven jewels buried near Hell's Teeth, but da Captain found one of his old crew and garnered the whereabouts of Tanner’s lost logbook what detailed the exact location to dig. And when the merchants of Tobaro laughed at the rumor of the Isla de la Morse, da Captain went to the scholars of the temple of Mannan and found an ancient text penned by a Tilean fryer that had been to the island. That turned out to be a lucrative venture, now, didn’t it? Yes sir, when Captain Brummel McBride sets his mind to something, he is neither rash nor unprepared. He tells me he even knows of a fella here in Marienburg that has been to Lustria and seen the Font itself!” The robed figure near the hearth started giggling to himself, his shoulders shaking as he laughed. “Did I say something funny old man?” The figure turned on his stool to face the sailors. His face was pocked mocked with age, his wispy grey beard running the full length of his face to fall to the floor. A look of wisdom and power shown from his eyes, making several of the sailors turn away from his fierce countenance. He moved his two tankards of ale to their table, removing his leather cap to reveal a bald pate which he dabbed with a cloth. “Ye needn't be afraid of me brave mariners. I am but a humble old man that enjoys hearing a good yarn. I couldn’t help but hear your tales and thought you might be interested in hearing a few of my own. But heed, these tales are both true and terrifying, courage found in the bottom of a tankard may not be enough to stave off the chills…” “What are ye babbling about old man? We are talking of treasure, adventure and wealth.” “Ye, I know this well sailor. And having been to see the wonders of Lustria in all her savage glory, the thought I might tell ye about the conflict of Dwarven Captain Sheer and his nemesis Orc Pirate Kaptain BlackSquig and their quest for the Font of Youth. Attend me if you will…” Before he started to tell his tell, the Old Grey Beard shook his empty tankard towards the men of the Queen Bess's Bounty…. | |